About this filter

RoboCop: Rogue City, the first-person shooter from Teyon and Nacon, leans into the hard-edged tone of its source material: Old Detroit is a grimy, lawless place, and its criminals, civilians, and even some allies talk like it. Strong language turns up in both the spoken dialogue and the on-screen subtitles and item text, much of it routed through the game's Articy-authored narrative and Unreal localization files. This filter is for owners of the game who want to keep the full RoboCop experience — the mission structure, the shootouts, the noir atmosphere — while toning down the coarse language. That includes parents setting up the game for a teenager, streamers who need cleaner audio for their platform, and anyone who simply prefers to play without the swearing. It applies to the English release only; this is a personal-preference tool you run on a copy you already own.

The filter works on two surfaces. On the audio side, it silences 779 English spoken-profanity occurrences spread across 664 voice assets, removing each flagged word at word-level precision so the rest of the spoken line — the sentence around it, the actor's delivery, the timing — stays intact. On the text side, it censors 312 English subtitle and text occurrences in the Quests and Blueprints localization files, replacing each flagged word in place with same-length asterisks so sentence structure, punctuation, and formatting are unchanged. The categories covered are sexual expletives, crude anatomical terms, and general strong language. Three borderline matches were reviewed and deliberately left exactly as the developers wrote them: a character's proper name, an in-game item description, and an idiomatic phrase that only resembled a flagged term.

Each change was built from the game's own packaged assets and verified before release. The flagged voice lines were transcribed with word-level timing, muted at those precise spans, re-cooked through Unreal Engine 5.2, and repacked into the game's standard Unreal pak and I/O Store containers; the subtitle edits were re-imported into the localization binaries and confirmed to carry the masked text. A residual scan reported zero remaining flagged words in the censored output, and the muted dialogue was checked in a running copy of the game to confirm the surrounding speech still plays naturally. The mod ships as drop-in files you place in the game's mods folder and can remove at any time to return to the original. The story, voice performances, music, and gameplay are untouched, non-English text and audio are left alone, and your saves, achievements, and progression are unaffected — no game binaries, DLLs, or scripting hooks are modified.

What Was Changed

  • 779 English spoken profanity hits silenced across 664 voice assets: the flagged word is replaced with silence at word-level precision, and the surrounding speech in the same line is left intact.
  • 312 English subtitle and text hits censored in the Quests and Blueprints localization files: each flagged word is replaced in place with same-length asterisks, so sentence structure, punctuation, and formatting are unchanged.
  • 3 false positives intentionally left untouched: a character's proper name, an in-game item description, and an idiomatic phrase — all correctly kept as the developer wrote them.

What Was NOT Changed

The story, voice performances, music, and gameplay are exactly as Teyon and Nacon shipped them — only the flagged English words change. Non-English text and audio are left alone, and achievements, saves, and game progression are not affected (no DLLs, scripting hooks, or game binaries are modified).